RR website 2.0 is live

Hello everyone,

Our new website is now live. We will be adding more new content, information, download-able literature and more!!!

Please keep checking back.

ARCHER prototype update.

A quick update for all our fans…

We are finishing up the electronics to make ARCHER #1 drive via remote control! The goal is to take the ARCHER to the desert and start running endurance tests. Calculations are great, but we want to see how long it will run in the real world. If there are people who want to join us, we will post up the time and dates for this “event.” Here’s what we hope to learn: (all test will be done with no payload and then 200lbs simulated payload)

* top speed ( & creep speed)
* longevity on battery power alone.
* recharge time of on-board batteries.
* fuel consumption at different speeds.
* rough terrain capabilities
* towing capabilities
* slope, departure, and approach capabilities
* and to see what breaks first!

If you have suggestions or comments on specific tests you would like us to perform, just drop us an e-mail. info@reflexxrobotics.com

We will try to get some good videos to post!

Positions filled

With the help of Craigslist and other on-line sources we were able to find some very qualified (and experienced) people. These were some tough decisions. But, we now have the the right team in place to help us perfect, refine and bring our products to market!

AND IN OTHER NEWS:

* Some people have typed Reflex Robotics into Google and had trouble finding our site! That’s because there are two X’s in our name, But now you can type www.refleXrobotics.com OR www.refleXXrobotics.com!

* We’re trying to make our forums a resource for all things UGV (Unmanned ground vehicles). If its military UGVs, commercial units or do-it-yourself projects, please join and contribute! www.UGVcentral.com

* and most importantly, we wish everyone a healthy, happy and safe holiday season!

Programmer & EE wanted

We are looking for the right people to expand our company…..

POSITION: Robotic Vehicle programmer / electronics specialist

LOCATION: Southern California (only)

JOB TYPE: Volunteer (with potential for full time employment & profit sharing)

If you are looking to work on the forefront of robotic technologies, design and build products that will revolutionize the Robotic Vehicle industry, consider getting involved with the Reflexx Robotics team!

We are a start-up company building a medium-size Robotic Vehicle called the ARCHER. We are currently looking for a talented and creative person to be our programmer, coder and software engineer. Having electronics experience is a big plus. This is not a full time position (yet). We are looking for passionate people, who love this type of work and are willing to put in the hard work to get this project off the ground! This is an extraordinary opportunity to get in “from the beginning” with a young company.

Currently, the team is all volunteers. We are actively in the process of raising Venture Capital for our company. Meanwhile, we work mostly evenings, weekends and put in many hours of our own time. We love what we’re doing and we see the huge potential in our products!

THE JOB:

The mechanical components of this vehicle are finished, a majority of the electronics are in place. We need the right person to help program the software and integrate the components.

RESPONSIBILITIES:

Will include such items as; Design, development and integration of electrical, mechanical, computer hardware, software, and communications components. Creating, editing and debugging of the code that we produce. 99% of the technology we use is “off-the-shelf”

REQUIREMENTS:

* Must be proficient in C#, C++, Java and languages.
* Familiar with microcontrollers, computers and robotic components.
* Knowledge of signal processing techniques to enable control over electronic and mechanical components.
* Robotics programming experience and knowledge of the JAUS language is a big plus.
* Desire to work hard, learn and get things done, is more important than years of experience.
* Be able to work independently on time-sensitive tasks, to use your analytical, mathematical and electronics skills.
* 3rd or 4th year Electrical Engineering and/or Computer Sciences students are welcome to apply.
* Must be located in Southern California.

Please e-mail questions and/or resume to: gene@reflexxrobotics.com

CG animator wanted

We now have several very qualified candidates to create very high quality computer graphics for us. We will be testing and selecting the right person for the job. Thank you to all that applied, we will be in touch very soon…..

Being a small “start up,” with limited resources, we’re looking for help! These are volunteer positions (for now) and could be an idea fit for the right people to show off their talents. Here’s who/what we’re looking for first: 3D artists / animators – We’re very good at 3D modelling for design work, but we need animations of all the different applications of our products. Realistic images of all the different body designs, colors, modules, etc,etc. Short animations of our vehicles, in different environments. Eventually we’d love to have a community of graphic artist posting up their variants of the Combat Quads, the ARCHERs or ??? We will give that person full credit for their contributions and designs. If you want to just post up some sketches, ideas, drawings, please join our forums! If you’re interested in getting involved, drop us an e-mail!

Scale War vs. Battle Robots

For years now, robotic battle has meant that a pair of “robots” (essentially just metal boxes), with primitive weapons (hammers & saws), would get put into a small arena and then beat each other to death. Teams would spend months, travel hundreds of miles and spend thousands of dollars building their robot. Only to have it destroyed in a few seconds! A huge expense, a lot of effort and sometimes a very devastatingly quick defeat.

We offer an alternative, true tactical robotic warfare we call “Scale War.” Here’s why we think it’s going to be a better:

* Battle robots are regularly damaged or destroyed at every event. A participant usually spends many months to build and thousands of dollars on fabrication and components. But then within the first few seconds of a competition, their robot can (and usually is) destroyed or badly damaged. Very expensive and cost prohibitive for many participants.
Scale War vehicles are NOT damaged under normal war scenarios. Other than damage done by natural terrain, actual battle should do NO damage to a competitors’ vehicle. Much less expensive for entry-level and professional competitors alike.

* Battle robots competitions held in small Plexiglas “arenas”. Not a real simulation of combat or war scenarios.
Scale War competitions will be held on real outdoor “battlefields” with real terrain and in real environments. From desert, to woodlands, to plains, to urban terrain.

* Battle robots are almost all 100% custom built. This can be expensive and need highly technical builders with access to machine shop equipment. You need to know fabrication, machining and electronics.
Scale War vehicles will come in several variants. From turn-key systems, to bare platforms that can be built with common garage tools. Advanced “Combat Quad” builders can modify vehicles to any level allowed by competition rules.

* Battle robots “battles” are held between only two robots at a time. Other teams have to just watch and wait. Some teams can see as little as 2 minutes of competition in an entire weekend!
Scale War battles are held between dozens of robots at once and can last for hours. Teams can be as many as 30+ people! Everyone involved at the same time.

* Battle robots have many “weight” classes of robots, little robots cannot fight big robots & vice-versa. This limits larger competitions and where/when you can participate.
Scale War games are much more like real warfare. We have ideas for scenarios where small vehicles can fight bigger vehicles! Opportunities for many people to get involved.

* Battle robots competitions held in expensive “custom” arenas that have to be built for every event, limiting venues and competition opportunities. “Traps” have to be added to many competitions, to make them “more exciting.”
Scale War can be held on any outdoor terrain, such as: open lots, paintball arenas, fields, parks, etc. natural terrain presents real hazards. Many more possibilities for event locations, more realistic “battlegrounds” and no need for custom facilities or arenas.

* Battle robots (in our opinion) are just plain ugly metal boxes. Most are just wedges, boxes with wheels, or some sort of spinning saw. Not much visual appeal or realism.
Scale War vehicles are almost scale replicas of real military vehicles and futuristic “Mechs”. Much more exiting to watch and drive. Videotaped battles would resemble the real thing!